2026-11-06 20:00:00
Nova
2022, Sylvaine
My rating: Loved it!

I’ve been listening to Sylvaine a lot recently and this is my favorite album by far. It carries a lot of emotion and creates soundscapes that are simply amazing to be immersed in. “Mono No Aware” and “I Close My Eyes so I Can See” are the standouts, but there’s really no weak songs here.
Perfect for a rainy day.
2026-11-06 00:37:40
by Stu Robson
Stu goes over a CSS reset focused on getting typography to play nice out-of-the-box, with textbox trimming, fluid typography, text balancing, hyphenation, and all that stuff that greatly affects the end result but is often hard to remember when building.
And if you don’t know what those words mean, don’t worry! The article gives explanations and demos of what everything is ;)
2026-10-27 20:00:00
Bloodborne
2015, From Software
My rating: Loved it!

Some art pieces just hit the right spot, and Bloodborne is one of them. It is a great game to play, yes, but it uses every single tool at its disposal to portray a terrifying, hopeless, gory and undeniably beautiful world. From the incredible views of Yharnam to the twisted, glorious creatures that inhabit it, not to mention the impeccable soundtrack, Bloodborne is one of my favorite games ever and after 6 playthroughs I still hunger for more.
2026-10-24 20:58:21
A gorgeous cable car ride up to 3466m rewards you with a stunning view of Mont Blanc (Monte Bianco), the highest peak in the Alps at a whopping 4807m, and the Italian Alps surrounding it. Down below lies the tiny but charming village of Courmayeur, where the cable car departs from.
Photo taken on Thursday, 22 Oct 2026

2026-10-21 01:01:36
by Kailash
A library of ASCII art, but animated! You can browse a ton of scenes and data built with ASCII characters of your choice and even generate your own.
2026-10-16 22:08:55
by Nolan Lawson
This complements the previous link I shared nicely: most developers don’t properly use the platform, but why? This goes into possible reasons without being judgemental, and to me they make a lot of sense. When I first started going all-in into front-end development I’ve been a part of all of those cases, I guess. In a way, writing less code and relying on the platform are signs of development experience (or battle scars).